using System; using System.Text; using Server.Mobiles; namespace Server.Engines.ConPVP { public class Participant { private DuelContext m_Context; private DuelPlayer[] m_Players; private TournyParticipant m_TournyPart; public int Count => m_Players.Length; public DuelPlayer[] Players => m_Players; public DuelContext Context => m_Context; public TournyParticipant TournyPart{ get => m_TournyPart; set => m_TournyPart = value; } public DuelPlayer Find( Mobile mob ) { if ( mob is PlayerMobile pm ) { if ( pm.DuelContext == m_Context && pm.DuelPlayer.Participant == this ) return pm.DuelPlayer; return null; } for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] != null && m_Players[i].Mobile == mob ) return m_Players[i]; } return null; } public bool Contains( Mobile mob ) { return ( Find( mob ) != null ); } public void Broadcast( int hue, string message, string nonLocalOverhead, string localOverhead ) { for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] != null ) { if ( message != null ) m_Players[i].Mobile.SendMessage( hue, message ); if ( nonLocalOverhead != null ) m_Players[i].Mobile.NonlocalOverheadMessage( Network.MessageType.Regular, hue, false, string.Format( nonLocalOverhead, m_Players[i].Mobile.Name, m_Players[i].Mobile.Female ? "her" : "his" ) ); if ( localOverhead != null ) m_Players[i].Mobile.LocalOverheadMessage( Network.MessageType.Regular, hue, false, localOverhead ); } } } public int FilledSlots { get { int count = 0; for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] != null ) ++count; } return count; } } public bool HasOpenSlot { get { for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] == null ) return true; } return false; } } public bool Eliminated { get { for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] != null && !m_Players[i].Eliminated ) return false; } return true; } } public string NameList { get { StringBuilder sb = new StringBuilder(); for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] == null ) continue; Mobile mob = m_Players[i].Mobile; if ( sb.Length > 0 ) sb.Append( ", " ); sb.Append( mob.Name ); } if ( sb.Length == 0 ) return "Empty"; return sb.ToString(); } } public void Nullify( DuelPlayer player ) { if ( player == null ) return; int index = Array.IndexOf( m_Players, player ); if ( index == -1 ) return; m_Players[index] = null; } public void Remove( DuelPlayer player ) { if ( player == null ) return; int index = Array.IndexOf( m_Players, player ); if ( index == -1 ) return; DuelPlayer[] old = m_Players; m_Players = new DuelPlayer[old.Length - 1]; for ( int i = 0; i < index; ++i ) m_Players[i] = old[i]; for ( int i = index + 1; i < old.Length; ++i ) m_Players[i - 1] = old[i]; } public void Remove( Mobile player ) { Remove( Find( player ) ); } public void Add( Mobile player ) { if ( Contains( player ) ) return; for ( int i = 0; i < m_Players.Length; ++i ) { if ( m_Players[i] == null ) { m_Players[i] = new DuelPlayer( player, this ); return; } } Resize( m_Players.Length + 1 ); m_Players[m_Players.Length - 1] = new DuelPlayer( player, this ); } public void Resize( int count ) { DuelPlayer[] old = m_Players; m_Players = new DuelPlayer[count]; if ( old != null ) { int ct = 0; for ( int i = 0; i < old.Length; ++i ) { if ( old[i] != null && ct < count ) m_Players[ct++] = old[i]; } } } public Participant( DuelContext context, int count ) { m_Context = context; //m_Stakes = new StakesContainer( context, this ); Resize( count ); } } public class DuelPlayer { private Mobile m_Mobile; private bool m_Eliminated; private bool m_Ready; private Participant m_Participant; public Mobile Mobile => m_Mobile; public bool Ready{ get => m_Ready; set => m_Ready = value; } public bool Eliminated{ get => m_Eliminated; set{ m_Eliminated = value; if ( m_Participant.Context.m_Tournament != null && m_Eliminated ){ m_Participant.Context.m_Tournament.OnEliminated( this ); m_Mobile.SendEverything(); } } } public Participant Participant{ get => m_Participant; set => m_Participant = value; } public DuelPlayer( Mobile mob, Participant p ) { m_Mobile = mob; m_Participant = p; if ( mob is PlayerMobile mobile ) mobile.DuelPlayer = this; } } }