using System; using Server.Ethics; namespace Server.Mobiles { public class HolyFamiliar : BaseCreature { public override string CorpseName => "a holy corpse"; public override bool IsDispellable => false; public override bool IsBondable => false; public override string DefaultName => "a silver wolf"; [Constructible] public HolyFamiliar() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 100; BaseSoundID = 0xE5; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 11, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 57.6, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 2500; Karma = 2500; VirtualArmor = 22; Tamable = false; ControlSlots = 1; } public override int Meat => 1; public override int Hides => 7; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Canine; public HolyFamiliar( Serial serial ) : base( serial ) { } public override string ApplyNameSuffix( string suffix ) { if ( suffix.Length == 0 ) suffix = Ethic.Hero.Definition.Adjunct.String; else suffix = string.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String ); return base.ApplyNameSuffix( suffix ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }