using System; using Server.Items; using Server.Mobiles; namespace Server.Factions { public class FactionItemDefinition { private int m_SilverCost; private Type m_VendorType; public int SilverCost => m_SilverCost; public Type VendorType => m_VendorType; public FactionItemDefinition( int silverCost, Type vendorType ) { m_SilverCost = silverCost; m_VendorType = vendorType; } private static FactionItemDefinition m_MetalArmor = new FactionItemDefinition( 1000, typeof( Blacksmith ) ); private static FactionItemDefinition m_Weapon = new FactionItemDefinition( 1000, typeof( Blacksmith ) ); private static FactionItemDefinition m_RangedWeapon = new FactionItemDefinition( 1000, typeof( Bowyer ) ); private static FactionItemDefinition m_LeatherArmor = new FactionItemDefinition( 750, typeof( Tailor ) ); private static FactionItemDefinition m_Clothing = new FactionItemDefinition( 200, typeof( Tailor ) ); private static FactionItemDefinition m_Scroll = new FactionItemDefinition( 500, typeof( Mage ) ); public static FactionItemDefinition Identify( Item item ) { if ( item is BaseArmor armor ) { if ( CraftResources.GetType( armor.Resource ) == CraftResourceType.Leather ) return m_LeatherArmor; return m_MetalArmor; } if ( item is BaseRanged ) return m_RangedWeapon; if ( item is BaseWeapon ) return m_Weapon; if ( item is BaseClothing ) return m_Clothing; if ( item is SpellScroll ) return m_Scroll; return null; } } }