namespace Server.Factions { public class StrongholdDefinition { private Rectangle2D[] m_Area; private Point3D m_JoinStone; private Point3D m_FactionStone; private Point3D[] m_Monoliths; public Rectangle2D[] Area => m_Area; public Point3D JoinStone => m_JoinStone; public Point3D FactionStone => m_FactionStone; public Point3D[] Monoliths => m_Monoliths; public StrongholdDefinition( Rectangle2D[] area, Point3D joinStone, Point3D factionStone, Point3D[] monoliths ) { m_Area = area; m_JoinStone = joinStone; m_FactionStone = factionStone; m_Monoliths = monoliths; } } }