using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Factions { public class JoinStoneGump : FactionGump { private PlayerMobile m_From; private Faction m_Faction; public JoinStoneGump( PlayerMobile from, Faction faction ) : base( 20, 30 ) { m_From = from; m_Faction = faction; AddPage( 0 ); AddBackground( 0, 0, 550, 440, 5054 ); AddBackground( 10, 10, 530, 420, 3000 ); AddHtmlText( 20, 30, 510, 20, faction.Definition.Header, false, false ); AddHtmlText( 20, 130, 510, 100, faction.Definition.About, true, true ); AddHtmlLocalized( 20, 60, 100, 20, 1011429, false, false ); // Led By : AddHtml( 125, 60, 200, 20, faction.Commander != null ? faction.Commander.Name : "Nobody", false, false ); AddHtmlLocalized( 20, 80, 100, 20, 1011457, false, false ); // Tithe rate : if ( faction.Tithe >= 0 && faction.Tithe <= 100 && (faction.Tithe % 10) == 0 ) AddHtmlLocalized( 125, 80, 350, 20, 1011480 + (faction.Tithe / 10), false, false ); else AddHtml( 125, 80, 350, 20, faction.Tithe + "%", false, false ); AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 200, 20, 1011425, false, false ); // JOIN THIS FACTION AddButton( 300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 335, 400, 200, 20, 1011012, false, false ); // CANCEL } public override void OnResponse( NetState sender, RelayInfo info ) { if ( info.ButtonID == 1 ) m_Faction.OnJoinAccepted( m_From ); } } }