using System; namespace Server.Factions { public class FactionExplosionTrap : BaseFactionTrap { public override int LabelNumber => 1044599; // faction explosion trap public override int AttackMessage => 1010543; // You are enveloped in an explosion of fire! public override int DisarmMessage => 1010539; // You carefully remove the pressure trigger and disable the trap. public override int EffectSound => 0x307; public override int MessageHue => 0x78; public override AllowedPlacing AllowedPlacing => AllowedPlacing.AnyFactionTown; public override void DoVisibleEffect() { Effects.SendLocationEffect( GetWorldLocation(), Map, 0x36BD, 15, 10 ); } public override void DoAttackEffect( Mobile m ) { m.Damage( Utility.Dice( 6, 10, 40 ), m ); } [Constructible] public FactionExplosionTrap() : this( null ) { } public FactionExplosionTrap( Faction f ) : this( f, null ) { } public FactionExplosionTrap( Faction f, Mobile m ) : base( f, m, 0x11C1 ) { } public FactionExplosionTrap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FactionExplosionTrapDeed : BaseFactionTrapDeed { public override Type TrapType => typeof( FactionExplosionTrap ); public override int LabelNumber => 1044603; // faction explosion trap deed public FactionExplosionTrapDeed() : base( 0x36D2 ) { } public FactionExplosionTrapDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }