using System; namespace Server.Factions { public class FactionGasTrap : BaseFactionTrap { public override int LabelNumber => 1044598; // faction gas trap public override int AttackMessage => 1010542; // A noxious green cloud of poison gas envelops you! public override int DisarmMessage => 502376; // The poison leaks harmlessly away due to your deft touch. public override int EffectSound => 0x230; public override int MessageHue => 0x44; public override AllowedPlacing AllowedPlacing => AllowedPlacing.FactionStronghold; public override void DoVisibleEffect() { Effects.SendLocationEffect( Location, Map, 0x3709, 28, 10, 0x1D3, 5 ); } public override void DoAttackEffect( Mobile m ) { m.ApplyPoison( m, Poison.Lethal ); } [Constructible] public FactionGasTrap() : this( null ) { } public FactionGasTrap( Faction f ) : this( f, null ) { } public FactionGasTrap( Faction f, Mobile m ) : base( f, m, 0x113C ) { } public FactionGasTrap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FactionGasTrapDeed : BaseFactionTrapDeed { public override Type TrapType => typeof( FactionGasTrap ); public override int LabelNumber => 1044602; // faction gas trap deed public FactionGasTrapDeed() : base( 0x11AB ) { } public FactionGasTrapDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }