using System; namespace Server.Factions { public class FactionSawTrap : BaseFactionTrap { public override int LabelNumber => 1041047; // faction saw trap public override int AttackMessage => 1010544; // The blade cuts deep into your skin! public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap. public override int EffectSound => 0x218; public override int MessageHue => 0x5A; public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown; public override void DoVisibleEffect() { Effects.SendLocationEffect( Location, Map, 0x11AD, 25, 10 ); } public override void DoAttackEffect( Mobile m ) { m.Damage( Utility.Dice( 6, 10, 40 ), m ); } [Constructible] public FactionSawTrap() : this( null ) { } public FactionSawTrap( Serial serial ) : base( serial ) { } public FactionSawTrap( Faction f ) : this( f, null ) { } public FactionSawTrap( Faction f, Mobile m ) : base( f, m, 0x11AC ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FactionSawTrapDeed : BaseFactionTrapDeed { public override Type TrapType => typeof( FactionSawTrap ); public override int LabelNumber => 1044604; // faction saw trap deed public FactionSawTrapDeed() : base( 0x1107 ) { } public FactionSawTrapDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }