using Server.Items; using Server.Mobiles; using Server.Network; using System.Collections.Generic; namespace Server.Factions { public class FactionHorseVendor : BaseFactionVendor { public FactionHorseVendor( Town town, Faction faction ) : base( town, faction, "the Horse Breeder" ) { SetSkill( SkillName.AnimalLore, 64.0, 100.0 ); SetSkill( SkillName.AnimalTaming, 90.0, 100.0 ); SetSkill( SkillName.Veterinary, 65.0, 88.0 ); } public override void InitSBInfo() { } public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() ); } public FactionHorseVendor( Serial serial ) : base( serial ) { } public override void VendorBuy( Mobile from ) { if ( Faction == null || Faction.Find( from, true ) != Faction ) PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042201, from.NetState ); // You are not in my faction, I cannot sell you a horse! else if ( FactionGump.Exists( from ) ) from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open. else if ( from is PlayerMobile mobile ) mobile.SendGump( new HorseBreederGump( mobile, Faction ) ); } public override void VendorSell( Mobile from ) { } public override bool OnBuyItems( Mobile buyer, List list ) { return false; } public override bool OnSellItems( Mobile seller, List list ) { return false; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }