using System; using Server.Items; using Server.Mobiles; using Server.Targeting; namespace Server.Engines.Harvest { public class Mining : HarvestSystem { private static Mining m_System; public static Mining System { get { if ( m_System == null ) m_System = new Mining(); return m_System; } } private HarvestDefinition m_OreAndStone, m_Sand; public HarvestDefinition OreAndStone => m_OreAndStone; public HarvestDefinition Sand => m_Sand; private Mining() { HarvestResource[] res; HarvestVein[] veins; #region Mining for ore and stone HarvestDefinition oreAndStone = m_OreAndStone = new HarvestDefinition(); // Resource banks are every 8x8 tiles oreAndStone.BankWidth = 8; oreAndStone.BankHeight = 8; // Every bank holds from 10 to 34 ore oreAndStone.MinTotal = 10; oreAndStone.MaxTotal = 34; // A resource bank will respawn its content every 10 to 20 minutes oreAndStone.MinRespawn = TimeSpan.FromMinutes( 10.0 ); oreAndStone.MaxRespawn = TimeSpan.FromMinutes( 20.0 ); // Skill checking is done on the Mining skill oreAndStone.Skill = SkillName.Mining; // Set the list of harvestable tiles oreAndStone.Tiles = m_MountainAndCaveTiles; // Players must be within 2 tiles to harvest oreAndStone.MaxRange = 2; // One ore per harvest action oreAndStone.ConsumedPerHarvest = 1; oreAndStone.ConsumedPerFeluccaHarvest = 2; // The digging effect oreAndStone.EffectActions = new[]{ 11 }; oreAndStone.EffectSounds = new[]{ 0x125, 0x126 }; oreAndStone.EffectCounts = new[]{ 1 }; oreAndStone.EffectDelay = TimeSpan.FromSeconds( 1.6 ); oreAndStone.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 ); oreAndStone.NoResourcesMessage = 503040; // There is no metal here to mine. oreAndStone.DoubleHarvestMessage = 503042; // Someone has gotten to the metal before you. oreAndStone.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining. oreAndStone.OutOfRangeMessage = 500446; // That is too far away. oreAndStone.FailMessage = 503043; // You loosen some rocks but fail to find any useable ore. oreAndStone.PackFullMessage = 1010481; // Your backpack is full, so the ore you mined is lost. oreAndStone.ToolBrokeMessage = 1044038; // You have worn out your tool! res = new[] { new HarvestResource( 00.0, 00.0, 100.0, 1007072, typeof( IronOre ), typeof( Granite ) ), new HarvestResource( 65.0, 25.0, 105.0, 1007073, typeof( DullCopperOre ), typeof( DullCopperGranite ), typeof( DullCopperElemental ) ), new HarvestResource( 70.0, 30.0, 110.0, 1007074, typeof( ShadowIronOre ), typeof( ShadowIronGranite ), typeof( ShadowIronElemental ) ), new HarvestResource( 75.0, 35.0, 115.0, 1007075, typeof( CopperOre ), typeof( CopperGranite ), typeof( CopperElemental ) ), new HarvestResource( 80.0, 40.0, 120.0, 1007076, typeof( BronzeOre ), typeof( BronzeGranite ), typeof( BronzeElemental ) ), new HarvestResource( 85.0, 45.0, 125.0, 1007077, typeof( GoldOre ), typeof( GoldGranite ), typeof( GoldenElemental ) ), new HarvestResource( 90.0, 50.0, 130.0, 1007078, typeof( AgapiteOre ), typeof( AgapiteGranite ), typeof( AgapiteElemental ) ), new HarvestResource( 95.0, 55.0, 135.0, 1007079, typeof( VeriteOre ), typeof( VeriteGranite ), typeof( VeriteElemental ) ), new HarvestResource( 99.0, 59.0, 139.0, 1007080, typeof( ValoriteOre ), typeof( ValoriteGranite ), typeof( ValoriteElemental ) ) }; veins = new[] { new HarvestVein( 49.6, 0.0, res[0], null ), // Iron new HarvestVein( 11.2, 0.5, res[1], res[0] ), // Dull Copper new HarvestVein( 09.8, 0.5, res[2], res[0] ), // Shadow Iron new HarvestVein( 08.4, 0.5, res[3], res[0] ), // Copper new HarvestVein( 07.0, 0.5, res[4], res[0] ), // Bronze new HarvestVein( 05.6, 0.5, res[5], res[0] ), // Gold new HarvestVein( 04.2, 0.5, res[6], res[0] ), // Agapite new HarvestVein( 02.8, 0.5, res[7], res[0] ), // Verite new HarvestVein( 01.4, 0.5, res[8], res[0] ) // Valorite }; oreAndStone.Resources = res; oreAndStone.Veins = veins; if ( Core.ML ) { oreAndStone.BonusResources = new[] { new BonusHarvestResource( 0, 99.4, null, null ), //Nothing new BonusHarvestResource( 100, .1, 1072562, typeof( BlueDiamond ) ), new BonusHarvestResource( 100, .1, 1072567, typeof( DarkSapphire ) ), new BonusHarvestResource( 100, .1, 1072570, typeof( EcruCitrine ) ), new BonusHarvestResource( 100, .1, 1072564, typeof( FireRuby ) ), new BonusHarvestResource( 100, .1, 1072566, typeof( PerfectEmerald ) ), new BonusHarvestResource( 100, .1, 1072568, typeof( Turquoise ) ) }; } oreAndStone.RaceBonus = Core.ML; oreAndStone.RandomizeVeins = Core.ML; Definitions.Add( oreAndStone ); #endregion #region Mining for sand HarvestDefinition sand = m_Sand = new HarvestDefinition(); // Resource banks are every 8x8 tiles sand.BankWidth = 8; sand.BankHeight = 8; // Every bank holds from 6 to 12 sand sand.MinTotal = 6; sand.MaxTotal = 12; // A resource bank will respawn its content every 10 to 20 minutes sand.MinRespawn = TimeSpan.FromMinutes( 10.0 ); sand.MaxRespawn = TimeSpan.FromMinutes( 20.0 ); // Skill checking is done on the Mining skill sand.Skill = SkillName.Mining; // Set the list of harvestable tiles sand.Tiles = m_SandTiles; // Players must be within 2 tiles to harvest sand.MaxRange = 2; // One sand per harvest action sand.ConsumedPerHarvest = 1; sand.ConsumedPerFeluccaHarvest = 1; // The digging effect sand.EffectActions = new[]{ 11 }; sand.EffectSounds = new[]{ 0x125, 0x126 }; sand.EffectCounts = new[]{ 6 }; sand.EffectDelay = TimeSpan.FromSeconds( 1.6 ); sand.EffectSoundDelay = TimeSpan.FromSeconds( 0.9 ); sand.NoResourcesMessage = 1044629; // There is no sand here to mine. sand.DoubleHarvestMessage = 1044629; // There is no sand here to mine. sand.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining. sand.OutOfRangeMessage = 500446; // That is too far away. sand.FailMessage = 1044630; // You dig for a while but fail to find any of sufficient quality for glassblowing. sand.PackFullMessage = 1044632; // Your backpack can't hold the sand, and it is lost! sand.ToolBrokeMessage = 1044038; // You have worn out your tool! res = new[] { new HarvestResource( 100.0, 70.0, 400.0, 1044631, typeof( Sand ) ) }; veins = new[] { new HarvestVein( 100.0, 0.0, res[0], null ) }; sand.Resources = res; sand.Veins = veins; Definitions.Add( sand ); #endregion } public override Type GetResourceType( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource ) { if ( def == m_OreAndStone ) { if ( from is PlayerMobile pm && pm.StoneMining && pm.ToggleMiningStone && from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble() ) return resource.Types[1]; return resource.Types[0]; } return base.GetResourceType( from, tool, def, map, loc, resource ); } public override bool CheckHarvest( Mobile from, Item tool ) { if ( !base.CheckHarvest( from, tool ) ) return false; if ( from.Mounted ) { from.SendLocalizedMessage( 501864 ); // You can't mine while riding. return false; } else if ( from.IsBodyMod && !from.Body.IsHuman ) { from.SendLocalizedMessage( 501865 ); // You can't mine while polymorphed. return false; } return true; } public override void SendSuccessTo( Mobile from, Item item, HarvestResource resource ) { if ( item is BaseGranite ) from.SendLocalizedMessage( 1044606 ); // You carefully extract some workable stone from the ore vein! else base.SendSuccessTo( from, item, resource ); } public override bool CheckHarvest( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) { if ( !base.CheckHarvest( from, tool, def, toHarvest ) ) return false; if ( def == m_Sand && !(from is PlayerMobile mobile && mobile.Skills[SkillName.Mining].Base >= 100.0 && mobile.SandMining) ) { OnBadHarvestTarget( from, tool, toHarvest ); return false; } if ( from.Mounted ) { from.SendLocalizedMessage( 501864 ); // You can't mine while riding. return false; } if ( from.IsBodyMod && !from.Body.IsHuman ) { from.SendLocalizedMessage( 501865 ); // You can't mine while polymorphed. return false; } return true; } public override HarvestVein MutateVein( Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein ) { if ( tool is GargoylesPickaxe && def == m_OreAndStone ) { int veinIndex = Array.IndexOf( def.Veins, vein ); if ( veinIndex >= 0 && veinIndex < (def.Veins.Length - 1) ) return def.Veins[veinIndex + 1]; } return base.MutateVein( from, tool, def, bank, toHarvest, vein ); } private static int[] m_Offsets = { -1, -1, -1, 0, -1, 1, 0, -1, 0, 1, 1, -1, 1, 0, 1, 1 }; public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested ) { if ( tool is GargoylesPickaxe && def == m_OreAndStone && 0.1 > Utility.RandomDouble() ) { HarvestResource res = vein.PrimaryResource; if ( res == resource && res.Types.Length >= 3 ) { try { Map map = from.Map; if ( map == null ) return; if ( Activator.CreateInstance( res.Types[2], new object[]{ 25 } ) is BaseCreature spawned ) { int offset = Utility.Random( 8 ) * 2; for ( int i = 0; i < m_Offsets.Length; i += 2 ) { int x = from.X + m_Offsets[(offset + i) % m_Offsets.Length]; int y = from.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length]; if ( map.CanSpawnMobile( x, y, from.Z ) ) { spawned.OnBeforeSpawn( new Point3D( x, y, from.Z ), map ); spawned.MoveToWorld( new Point3D( x, y, from.Z ), map ); spawned.Combatant = from; return; } int z = map.GetAverageZ( x, y ); if ( Math.Abs( z - from.Z ) < 10 && map.CanSpawnMobile( x, y, z ) ) { spawned.OnBeforeSpawn( new Point3D( x, y, z ), map ); spawned.MoveToWorld( new Point3D( x, y, z ), map ); spawned.Combatant = from; return; } } spawned.OnBeforeSpawn( from.Location, from.Map ); spawned.MoveToWorld( from.Location, from.Map ); spawned.Combatant = from; } } catch { } } } } public override bool BeginHarvesting( Mobile from, Item tool ) { if ( !base.BeginHarvesting( from, tool ) ) return false; from.SendLocalizedMessage( 503033 ); // Where do you wish to dig? return true; } public override void OnHarvestStarted( Mobile from, Item tool, HarvestDefinition def, object toHarvest ) { base.OnHarvestStarted( from, tool, def, toHarvest ); if ( Core.ML ) from.RevealingAction(); } public override void OnBadHarvestTarget( Mobile from, Item tool, object toHarvest ) { if ( toHarvest is LandTarget ) from.SendLocalizedMessage( 501862 ); // You can't mine there. else from.SendLocalizedMessage( 501863 ); // You can't mine that. } #region Tile lists private static int[] m_MountainAndCaveTiles = { 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 286, 287, 288, 289, 290, 291, 292, 293, 294, 296, 296, 297, 321, 322, 323, 324, 467, 468, 469, 470, 471, 472, 473, 474, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 492, 493, 494, 495, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 610, 611, 612, 613, 1010, 1741, 1742, 1743, 1744, 1745, 1746, 1747, 1748, 1749, 1750, 1751, 1752, 1753, 1754, 1755, 1756, 1757, 1771, 1772, 1773, 1774, 1775, 1776, 1777, 1778, 1779, 1780, 1781, 1782, 1783, 1784, 1785, 1786, 1787, 1788, 1789, 1790, 1801, 1802, 1803, 1804, 1805, 1806, 1807, 1808, 1809, 1811, 1812, 1813, 1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823, 1824, 1831, 1832, 1833, 1834, 1835, 1836, 1837, 1838, 1839, 1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 1849, 1850, 1851, 1852, 1853, 1854, 1861, 1862, 1863, 1864, 1865, 1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875, 1876, 1877, 1878, 1879, 1880, 1881, 1882, 1883, 1884, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2028, 2029, 2030, 2031, 2032, 2033, 2100, 2101, 2102, 2103, 2104, 2105, 0x453B, 0x453C, 0x453D, 0x453E, 0x453F, 0x4540, 0x4541, 0x4542, 0x4543, 0x4544, 0x4545, 0x4546, 0x4547, 0x4548, 0x4549, 0x454A, 0x454B, 0x454C, 0x454D, 0x454E, 0x454F }; private static int[] m_SandTiles = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 68, 69, 70, 71, 72, 73, 74, 75, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 402, 424, 425, 426, 427, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 642, 643, 644, 645, 650, 651, 652, 653, 654, 655, 656, 657, 821, 822, 823, 824, 825, 826, 827, 828, 833, 834, 835, 836, 845, 846, 847, 848, 849, 850, 851, 852, 857, 858, 859, 860, 951, 952, 953, 954, 955, 956, 957, 958, 967, 968, 969, 970, 1447, 1448, 1449, 1450, 1451, 1452, 1453, 1454, 1455, 1456, 1457, 1458, 1611, 1612, 1613, 1614, 1615, 1616, 1617, 1618, 1623, 1624, 1625, 1626, 1635, 1636, 1637, 1638, 1639, 1640, 1641, 1642, 1647, 1648, 1649, 1650 }; #endregion } }