using Server.Items; namespace Server.Mobiles { public class GrimmochDrummel : BaseCreature { public override bool ClickTitle => false; public override bool ShowFameTitle => false; public override bool DeleteCorpseOnDeath => true; public override string DefaultName => "Grimmoch Drummel"; [Constructible] public GrimmochDrummel() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Cursed"; Hue = 0x8596; Body = 0x190; HairItemID = 0x204A; //Krisna Bow bow = new Bow(); bow.Movable = false; AddItem( bow ); AddItem( new Boots( 0x8A4 ) ); AddItem( new BodySash( 0x8A4 ) ); Backpack backpack = new Backpack(); backpack.Movable = false; AddItem( backpack ); LeatherGloves gloves = new LeatherGloves(); LeatherChest chest = new LeatherChest(); gloves.Hue = 0x96F; chest.Hue = 0x96F; AddItem( gloves ); AddItem( chest ); SetStr( 111, 120 ); SetDex( 151, 160 ); SetInt( 41, 50 ); SetHits( 180, 207 ); SetMana( 0 ); SetDamage( 13, 16 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 45, 55 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 20, 25 ); SetSkill( SkillName.Archery, 90.1, 110.0 ); SetSkill( SkillName.Swords, 60.1, 70.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 60.1, 70.0 ); SetSkill( SkillName.Anatomy, 90.1, 100.0 ); Fame = 5000; Karma = -1000; PackItem( new Arrow( 40 ) ); if ( 3 > Utility.Random( 100 ) ) PackItem( new FireHorn() ); if ( 1 > Utility.Random( 3 ) ) PackItem( Loot.RandomGrimmochJournal() ); } public override int GetIdleSound() { return 0x178; } public override int GetAngerSound() { return 0x1AC; } public override int GetDeathSound() { return 0x27E; } public override int GetHurtSound() { return 0x177; } public override bool OnBeforeDeath() { Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) ); gold.MoveToWorld( Location, Map ); Container pack = Backpack; if ( pack != null ) { pack.Movable = true; pack.MoveToWorld( Location, Map ); } Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 ); return true; } public override bool AlwaysMurderer => true; public GrimmochDrummel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }