using Server.Items; namespace Server.Mobiles { public class LysanderGathenwale : BaseCreature { public override bool ClickTitle => false; public override bool ShowFameTitle => false; public override bool DeleteCorpseOnDeath => true; public override string DefaultName => "Lysander Gatherwale"; [Constructible] public LysanderGathenwale() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Cursed"; Hue = 0x8838; Body = 0x190; AddItem( new Boots( 0x599 ) ); AddItem( new Cloak( 0x96F ) ); Spellbook spellbook = new Spellbook(); RingmailGloves gloves = new RingmailGloves(); StuddedChest chest = new StuddedChest(); PlateArms arms = new PlateArms(); spellbook.Hue = 0x599; gloves.Hue = 0x599; chest.Hue = 0x96F; arms.Hue = 0x599; AddItem( spellbook ); AddItem( gloves ); AddItem( chest ); AddItem( arms ); SetStr( 111, 120 ); SetDex( 71, 80 ); SetInt( 121, 130 ); SetHits( 180, 207 ); SetMana( 227, 265 ); SetDamage( 5, 13 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.1, 90.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.EvalInt, 95.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); Fame = 5000; Karma = -10000; Item reags = Loot.RandomReagent(); reags.Amount = 30; PackItem( reags ); } public override int GetIdleSound() { return 0x1CE; } public override int GetAngerSound() { return 0x1AC; } public override int GetDeathSound() { return 0x182; } public override int GetHurtSound() { return 0x28D; } public override void GenerateLoot() { AddLoot( LootPack.MedScrolls, 2 ); } public override bool OnBeforeDeath() { if ( !base.OnBeforeDeath() ) return false; if ( Backpack != null ) Backpack.Destroy(); if ( Utility.Random( 3 ) == 0 ) { BaseBook notebook = Loot.RandomLysanderNotebook(); notebook.MoveToWorld( Location, Map ); } Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 ); return true; } public override bool AlwaysMurderer => true; public LysanderGathenwale( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }