using Server.Items; namespace Server.Mobiles { public class MorgBergen : BaseCreature { public override bool ShowFameTitle => false; public override bool DeleteCorpseOnDeath => true; public override string DefaultName => "Morg Bergen"; [Constructible] public MorgBergen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Cursed"; Hue = 0x8596; Body = 0x190; AddItem( new ShortPants( 0x59C ) ); Bardiche bardiche = new Bardiche(); LeatherGloves gloves = new LeatherGloves(); LeatherArms arms = new LeatherArms(); bardiche.Hue = 0x96F; bardiche.Movable = false; gloves.Hue = 0x96F; arms.Hue = 0x96F; AddItem( bardiche ); AddItem( gloves ); AddItem( arms ); SetStr( 111, 120 ); SetDex( 111, 120 ); SetInt( 51, 60 ); SetHits( 180, 207 ); SetMana( 0 ); SetDamage( 9, 17 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Cold, 60 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.Swords, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.1, 90.0 ); SetSkill( SkillName.Anatomy, 90.1, 100.0 ); Fame = 5000; Karma = -1000; } public override int GetIdleSound() { return 0x1CE; } public override int GetAngerSound() { return 0x263; } public override int GetDeathSound() { return 0x1D1; } public override int GetHurtSound() { return 0x25E; } public override bool OnBeforeDeath() { Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) ); gold.MoveToWorld( Location, Map ); Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 ); return true; } public override bool AlwaysMurderer => true; public MorgBergen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }