namespace Server.Items { public class AndricSatchel : Backpack { [Constructible] public AndricSatchel() { Hue = Utility.RandomBrightHue(); DropItem( new Feather( 10 ) ); DropItem( new FletcherTools() ); } public AndricSatchel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }