using Server.Mobiles; using Server.Network; namespace Server.Engines.MLQuests.Items { public class BedlamTeleporter : Item { public override int LabelNumber => 1074161; // Access to Bedlam by invitation only private static readonly Point3D PointDest = new Point3D( 120, 1682, 0 ); private static readonly Map MapDest = Map.Malas; public BedlamTeleporter() : base( 0x124D ) { Movable = false; } public override void OnDoubleClick( Mobile from ) { if ( !from.InRange( GetWorldLocation(), 2 ) ) { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. return; } if ( from is PlayerMobile mobile && MLQuestSystem.GetContext( mobile )?.BedlamAccess == true ) { BaseCreature.TeleportPets( mobile, PointDest, MapDest ); mobile.MoveToWorld( PointDest, MapDest ); } else { from.SendLocalizedMessage( 1074276 ); // You press and push on the iron maiden, but nothing happens. } } public BedlamTeleporter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }