using System; namespace Server.Items { public class CrateForSledge : TransientItem { public override int LabelNumber => 1074520; // Crate for Sledge public override bool Nontransferable => true; public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); AddQuestItemProperty( list ); } [Constructible] public CrateForSledge() : base( 0x1FFF, TimeSpan.FromHours( 1 ) ) { LootType = LootType.Blessed; } public CrateForSledge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }