using Server.Mobiles; using Server.Gumps; using System.Collections.Generic; namespace Server.Engines.MLQuests.Rewards { public abstract class BaseReward { private TextDefinition m_Name; public TextDefinition Name { get => m_Name; set => m_Name = value; } public BaseReward( TextDefinition name ) { m_Name = name; } protected virtual int LabelHeight => 16; public void WriteToGump( Gump g, int x, ref int y ) { TextDefinition.AddHtmlText( g, x, y, 280, LabelHeight, m_Name, false, false, 0x15F90, 0xBDE784 ); } public abstract void AddRewardItems( PlayerMobile pm, List rewards ); } }