using Server.Targeting; namespace Server.Engines.Plants { public class PlantPourTarget : Target { private PlantItem m_Plant; public PlantPourTarget( PlantItem plant ) : base( 3, true, TargetFlags.None ) { m_Plant = plant; } protected override void OnTarget( Mobile from, object targeted ) { if ( !m_Plant.Deleted && from.InRange( m_Plant.GetWorldLocation(), 3 ) && targeted is Item item ) { m_Plant.Pour( from, item ); } } protected override void OnTargetFinish( Mobile from ) { if ( !m_Plant.Deleted && m_Plant.PlantStatus < PlantStatus.DecorativePlant && from.InRange( m_Plant.GetWorldLocation(), 3 ) && m_Plant.IsUsableBy( from ) ) { if ( from.HasGump( typeof( MainPlantGump ) ) ) from.CloseGump( typeof( MainPlantGump ) ); from.SendGump( new MainPlantGump( m_Plant ) ); } } } }