using System.Collections.Generic; using Server.Items; using Server.Mobiles; using Server.Network; using Server.ContextMenus; namespace Server.Engines.Quests.Necro { public class Horus : BaseQuester { public override string DefaultName => "Horus"; [Constructible] public Horus() : base( "the Guardian" ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Hue = 0x83F3; Body = 0x190; } public override void InitOutfit() { AddItem( SetHue( new PlateLegs(), 0x849 ) ); AddItem( SetHue( new PlateChest(), 0x849 ) ); AddItem( SetHue( new PlateArms(), 0x849 ) ); AddItem( SetHue( new PlateGloves(), 0x849 ) ); AddItem( SetHue( new PlateGorget(), 0x849 ) ); AddItem( SetHue( new Bardiche(), 0x482 ) ); AddItem( SetHue( new Boots(), 0x001 ) ); AddItem( SetHue( new Cloak(), 0x482 ) ); Utility.AssignRandomHair( this, false ); Utility.AssignRandomFacialHair( this, false ); } public override int GetAutoTalkRange( PlayerMobile m ) { return 3; } public override bool CanTalkTo( PlayerMobile to ) { QuestSystem qs = to.Quest; return ( qs is DarkTidesQuest && qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) ); } public override void OnTalk( PlayerMobile player, bool contextMenu ) { QuestSystem qs = player.Quest; if ( qs is DarkTidesQuest ) { QuestObjective obj = qs.FindObjective( typeof( FindCrystalCaveObjective ) ); if ( obj != null && !obj.Completed ) obj.Complete(); } } public override void OnMovement( Mobile m, Point3D oldLocation ) { base.OnMovement( m, oldLocation ); if ( InRange( m.Location, 2 ) && !InRange( oldLocation, 2 ) && m is PlayerMobile pm ) { QuestSystem qs = pm.Quest; if ( qs is DarkTidesQuest ) { QuestObjective obj = qs.FindObjective( typeof( ReturnToCrystalCaveObjective ) ); if ( obj != null && !obj.Completed ) obj.Complete(); else { obj = qs.FindObjective( typeof( FindHorusAboutRewardObjective ) ); if ( obj != null && !obj.Completed ) { Container cont = GetNewContainer(); cont.DropItem( new Gold( 500 ) ); BaseJewel jewel = new GoldBracelet(); if ( Core.AOS ) BaseRunicTool.ApplyAttributesTo( jewel, 3, 20, 40 ); cont.DropItem( jewel ); if ( !pm.PlaceInBackpack( cont ) ) { cont.Delete(); pm.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. } else { obj.Complete(); } } } } } } public override void GetContextMenuEntries( Mobile from, List list ) { base.GetContextMenuEntries( from, list ); if ( from.Alive ) { if ( from is PlayerMobile pm ) { QuestSystem qs = pm.Quest; if ( qs is DarkTidesQuest ) { QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) ); bool enabled = ( obj != null && !obj.Completed ); list.Add( new SpeakPasswordEntry( this, pm, enabled ) ); } } } } public virtual void OnPasswordSpoken( PlayerMobile from ) { QuestSystem qs = from.Quest; if ( qs is DarkTidesQuest ) { QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) ); if ( obj != null && !obj.Completed ) { obj.Complete(); return; } } from.SendLocalizedMessage( 1060185 ); // Horus ignores you. } private class SpeakPasswordEntry : ContextMenuEntry { private Horus m_Horus; private PlayerMobile m_From; public SpeakPasswordEntry( Horus horus, PlayerMobile from, bool enabled ) : base( 6193, 3 ) { m_Horus = horus; m_From = from; if ( !enabled ) Flags |= CMEFlags.Disabled; } public override void OnClick() { if ( m_From.Alive ) m_Horus.OnPasswordSpoken( m_From ); } } public Horus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }