namespace Server.Engines.Quests.Samurai { public class AcceptConversation : QuestConversation { public override object Message => 1049092; public AcceptConversation() { } public override void OnRead() { System.AddObjective( new FindHaochiObjective() ); } } public class RadarConversation : QuestConversation { public override object Message => 1063033; public override bool Logged => false; public RadarConversation() { } } public class FirstTrialIntroConversation : QuestConversation { public override object Message => 1063029; public FirstTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new FirstTrialIntroObjective() ); } } public class FirstTrialKillConversation : QuestConversation { public override object Message => 1063031; public FirstTrialKillConversation() { } public override void OnRead() { System.AddObjective( new FirstTrialKillObjective() ); } } public class GainKarmaConversation : QuestConversation { public override object Message { get { if ( m_CursedSoul ) { // You have just gained some Karma for killing a Cursed Soul. return 1063040; } else { // You have just gained some Karma for killing a Young Ronin. return 1063041; } } } public override bool Logged => false; private bool m_CursedSoul; public GainKarmaConversation( bool cursedSoul ) { m_CursedSoul = cursedSoul; } public GainKarmaConversation() { } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_CursedSoul = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_CursedSoul ); } } public class SecondTrialIntroConversation : QuestConversation { public override object Message { get { if ( m_CursedSoul ) { /* It is good that you rid the land of the Cursed Souls so they can * be at peace in death. They had been cursed for doing what they * thought was an honorable deed. Now they can have respect in their death.

* * I have placed a reward in your pack.

* * The second trial will test your courage. You only have to follow the yellow * path to see what awaits you. */ return 1063045; } else { /* It is good that you rid the land of those dishonorable Samurai. * Perhaps they will learn a greater lesson in death.

* * I have placed a reward in your pack.

* * The second trial will test your courage. You only have to follow * the yellow path to see what awaits you. */ return 1063046; } } } private bool m_CursedSoul; public SecondTrialIntroConversation( bool cursedSoul ) { m_CursedSoul = cursedSoul; } public SecondTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new SecondTrialIntroObjective() ); } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_CursedSoul = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_CursedSoul ); } } public class SecondTrialAttackConversation : QuestConversation { public override object Message => 1063057; public SecondTrialAttackConversation() { } public override void OnRead() { System.AddObjective( new SecondTrialAttackObjective() ); } } public class ThirdTrialIntroConversation : QuestConversation { public override object Message { get { if ( m_Dragon ) { /* You faced the dragon knowing it would be your certain death. * That is the courage of a Samurai.

* * Your spirit speaks as a Samurai already.

* * In these lands, death is not forever. The shrines can make you whole * again as can a helpful mage or healer.

* * Seek them out when you have been mortally wounded.

* * The next trial will test your benevolence. You only have to walk the blue path. */ return 1063060; } else { /* Fear remains in your eyes but you have learned that not all is * what it appears to be.

* * You must have known the dragon would slay you instantly. * You elected the weaker opponent though the imp did not come * here to destroy. You have much to learn.

* * In these lands, death is not forever. The shrines can make you whole * again as can a helpful mage or healer.

* * Seek them out when you have been mortally wounded.

* * The next trial will test your benevolence. You only have to walk the blue path. */ return 1063059; } } } private bool m_Dragon; public ThirdTrialIntroConversation( bool dragon ) { m_Dragon = dragon; } public ThirdTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new ThirdTrialIntroObjective() ); } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_Dragon = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_Dragon ); } } public class ThirdTrialKillConversation : QuestConversation { public override object Message => 1063062; public ThirdTrialKillConversation() { } public override void OnRead() { System.AddObjective( new ThirdTrialKillObjective() ); } } public class FourthTrialIntroConversation : QuestConversation { public override object Message => 1063065; public FourthTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new FourthTrialIntroObjective() ); } } public class FourthTrialCatsConversation : QuestConversation { public override object Message => 1063067; public FourthTrialCatsConversation() { } public override void OnRead() { System.AddObjective( new FourthTrialCatsObjective() ); } } public class FifthTrialIntroConversation : QuestConversation { public override object Message { get { if ( m_KilledCat ) { /* Respect comes from allowing another to make their own decisions. * By denying the gypsy her animals, you negate the respect she is due. * Perhaps you will have learned something to use next time a similar * situation arises.

* * And now you must prove yourself again. Please retrieve my katana * from the treasure room and return it to me. */ return 1063071; } else { /* You showed respect by helping another out while allowing the gypsy * what little dignity she has left.

* * Now she will be able to feed herself and gain enough energy to walk * to her camp.

* * The cats are her family members� cursed by an evil mage.

* * Once she has enough strength to walk back to the camp, she will be * able to undo the spell.

* * You have been rewarded for completing your trial. And now you must * prove yourself again.

Please retrieve my katana from the * treasure room and return it to me. */ return 1063070; } } } private bool m_KilledCat; public FifthTrialIntroConversation( bool killedCat ) { m_KilledCat = killedCat; } public FifthTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new FifthTrialIntroObjective() ); } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_KilledCat = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_KilledCat ); } } public class FifthTrialReturnConversation : QuestConversation { public override object Message => 1063248; public FifthTrialReturnConversation() { } public override void OnRead() { System.AddObjective( new FifthTrialReturnObjective() ); } } public class LostSwordConversation : QuestConversation { public override object Message => 1063074; public override bool Logged => false; public LostSwordConversation() { } } public class SixthTrialIntroConversation : QuestConversation { public override object Message { get { if ( m_StolenTreasure ) { /* I thank you for returning this sword. However, you should admonished * for also taking treasure that was not asked for nor given back.

* * Think about your actions youngling.

* * Your training is nearly complete. Before you have your final trial, * you should pay homage to Samurai who came before you.

* * Go into the Altar Room and light a candle for them. * Afterwards, return to me. */ return 1063077; } else { /* Thank you for returning this sword to me and leaving the remaining * treasure alone.

* * Your training is nearly complete. Before you have your final trial, * you should pay homage to Samurai who came before you.

* * Go into the Altar Room and light a candle for them. Afterwards, return to me. */ return 1063076; } } } private bool m_StolenTreasure; public SixthTrialIntroConversation( bool stolenTreasure ) { m_StolenTreasure = stolenTreasure; } public SixthTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new SixthTrialIntroObjective() ); } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_StolenTreasure = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_StolenTreasure ); } } public class SeventhTrialIntroConversation : QuestConversation { public override object Message => 1063079; public SeventhTrialIntroConversation() { } public override void OnRead() { System.AddObjective( new SeventhTrialIntroObjective() ); } } public class EndConversation : QuestConversation { public override object Message => 1063125; public EndConversation() { } public override void OnRead() { System.Complete(); } } }