using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class DeadlyImp : BaseCreature { public override string DefaultName => "a deadly imp"; [Constructible] public DeadlyImp() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 74; BaseSoundID = 422; Hue = 0x66A; SetStr( 91, 115 ); SetDex( 61, 80 ); SetInt( 86, 105 ); SetHits( 1000 ); SetDamage( 50, 80 ); SetDamageType( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Physical, 95, 98 ); SetResistance( ResistanceType.Fire, 95, 98 ); SetResistance( ResistanceType.Cold, 95, 98 ); SetResistance( ResistanceType.Poison, 95, 98 ); SetResistance( ResistanceType.Energy, 95, 98 ); SetSkill( SkillName.Magery, 120.0 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Wrestling, 120.0 ); Fame = 2500; Karma = -2500; CantWalk = true; } public override void AggressiveAction( Mobile aggressor, bool criminal ) { base.AggressiveAction( aggressor, criminal ); if ( aggressor is PlayerMobile player ) { QuestSystem qs = player.Quest; if ( qs is HaochisTrialsQuest ) { QuestObjective obj = qs.FindObjective( typeof( SecondTrialAttackObjective ) ); if ( obj != null && !obj.Completed ) { obj.Complete(); qs.AddObjective( new SecondTrialReturnObjective( false ) ); } } } } public DeadlyImp( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }