using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class FierceDragon : BaseCreature { public override string DefaultName => "a fierce dragon"; [Constructible] public FierceDragon() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 103; BaseSoundID = 362; SetStr( 6000, 6020 ); SetDex( 0 ); SetInt( 850, 870 ); SetDamage( 50, 80 ); SetDamageType( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Physical, 95, 98 ); SetResistance( ResistanceType.Fire, 95, 98 ); SetResistance( ResistanceType.Cold, 95, 98 ); SetResistance( ResistanceType.Poison, 95, 98 ); SetResistance( ResistanceType.Energy, 95, 98 ); SetSkill( SkillName.Tactics, 120.0 ); SetSkill( SkillName.Wrestling, 120.0 ); SetSkill( SkillName.Magery, 120.0 ); Fame = 15000; Karma = 15000; CantWalk = true; } public override int GetIdleSound() { return 0x2C4; } public override int GetAttackSound() { return 0x2C0; } public override int GetDeathSound() { return 0x2C1; } public override int GetAngerSound() { return 0x2C4; } public override int GetHurtSound() { return 0x2C3; } public override void AggressiveAction( Mobile aggressor, bool criminal ) { base.AggressiveAction( aggressor, criminal ); if ( aggressor is PlayerMobile player ) { QuestSystem qs = player.Quest; if ( qs is HaochisTrialsQuest ) { QuestObjective obj = qs.FindObjective( typeof( SecondTrialAttackObjective ) ); if ( obj != null && !obj.Completed ) { obj.Complete(); qs.AddObjective( new SecondTrialReturnObjective( true ) ); } } } } public FierceDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }