using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class InjuredWolf : BaseCreature { public override string CorpseName => "an injured wolf corpse"; public override string DefaultName => "an injured wolf"; [Constructible] public InjuredWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 0xE1; BaseSoundID = 0xE5; Hue = Utility.RandomAnimalHue(); SetStr( 10, 20 ); SetDex( 45, 65 ); SetInt( 10, 15 ); SetHits( 1 ); SetDamage( 1, 3 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetSkill( SkillName.MagicResist, 10.0 ); SetSkill( SkillName.Tactics, 0.0, 5.0 ); SetSkill( SkillName.Wrestling, 20.0, 30.0 ); } public override int GetIdleSound() { return 0xE9; } public InjuredWolf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }