using Server.Items; namespace Server.Engines.Quests.Doom { public class ChylothStaff : BlackStaff { public override int LabelNumber => 1041111; // a magic staff [Constructible] public ChylothStaff() { Hue = 0x482; } public ChylothStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }