namespace Server.Engines.Quests.Doom { public class GoldenSkull : Item { public override int LabelNumber => 1061619; // a golden skull [Constructible] public GoldenSkull() : base( Utility.Random( 0x1AE2, 3 ) ) { Weight = 1.0; Hue = 0x8A5; LootType = LootType.Blessed; } public GoldenSkull( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }