namespace Server.Engines.Quests.Hag { public class DontOfferConversation : QuestConversation { public override object Message => 1055000; public override bool Logged => false; public DontOfferConversation() { } } public class AcceptConversation : QuestConversation { public override object Message => 1055002; public AcceptConversation() { } public override void OnRead() { System.AddObjective( new FindApprenticeObjective( true ) ); } } public class HagDuringCorpseSearchConversation : QuestConversation { public override object Message => 1055003; public override bool Logged => false; public HagDuringCorpseSearchConversation() { } } public class ApprenticeCorpseConversation : QuestConversation { public override object Message => 1055004; public ApprenticeCorpseConversation() { } public override void OnRead() { System.AddObjective( new FindGrizeldaAboutMurderObjective() ); } } public class MurderConversation : QuestConversation { public override object Message => 1055005; public MurderConversation() { } public override void OnRead() { System.AddObjective( new KillImpsObjective( true ) ); } } public class HagDuringImpSearchConversation : QuestConversation { public override object Message => 1055006; public override bool Logged => false; public HagDuringImpSearchConversation() { } } public class ImpDeathConversation : QuestConversation { private Point3D m_ImpLocation; public override object Message => 1055007; public ImpDeathConversation( Point3D impLocation ) { m_ImpLocation = impLocation; } public ImpDeathConversation() { } public override void OnRead() { System.AddObjective( new FindZeefzorpulObjective( m_ImpLocation ) ); } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_ImpLocation = reader.ReadPoint3D(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (Point3D) m_ImpLocation ); } } public class ZeefzorpulConversation : QuestConversation { public override object Message => 1055008; public ZeefzorpulConversation() { } public override void OnRead() { System.AddObjective( new ReturnRecipeObjective() ); } } public class RecipeConversation : QuestConversation { public override object Message => 1055009; public RecipeConversation() { } public override void OnRead() { System.AddObjective( new FindIngredientObjective( new Ingredient[0] ) ); } } public class HagDuringIngredientsConversation : QuestConversation { public override object Message => 1055012; public override bool Logged => false; public HagDuringIngredientsConversation() { } } public class BlackheartFirstConversation : QuestConversation { public override object Message => 1055010; public BlackheartFirstConversation() { } public override void OnRead() { if ( System.FindObjective( typeof( FindIngredientObjective ) ) is FindIngredientObjective obj ) System.AddObjective( new FindIngredientObjective( obj.Ingredients, true ) ); } } public class BlackheartNoPirateConversation : QuestConversation { private bool m_Tricorne; private bool m_Drunken; public override object Message { get { if ( m_Tricorne) { if ( m_Drunken ) { /* The filthy Captain flashes a pleased grin at you as he looks you up * and down.

Well that's more like it, me little deck swabber! * Ye almost look like ye fit in around here, ready te sail the great seas * of Britannia, sinking boats and slaying sea serpents!

* * But can ye truly handle yerself? Ye might think ye can test me meddle * with a sip or two of yer dandy wine, but a real pirate walks the decks * with a belly full of it. Lookit that, yer not even wobblin'!

* * Ye've impressed me a bit, ye wee tyke, but it'll take more'n that te * join me crew!

Captain Blackheart tips his mug in your direction, * offering up a jolly laugh, but it seems you still haven't impressed him * enough. */ return 1055059; } else { /* Captain Blackheart looks up from polishing his cutlass, glaring at * you with red-rimmed eyes.

* * Well, well. Lookit the wee little deck swabby. Aren't ye a cute lil' * lassy? Don't ye look just fancy? Ye think yer ready te join me pirate * crew? Ye think I should offer ye some've me special Blackheart brew?

* * I'll make ye walk the plank, I will! We'll see how sweet n' darlin' ye * look when the sea serpents get at ye and rip ye te threads! Won't that be * a pretty picture, eh?

* * Ye don't have the stomach fer the pirate life, that's plain enough te me. Ye * prance around here like a wee lil' princess, ye do. If ye want to join my * crew ye can't just look tha part - ye have to have the stomach fer it, filled * up with rotgut until ye can't see straight. I don't drink with just any ol' * landlubber! Ye'd best prove yer mettle before ye talk te me again!

* * The drunken pirate captain leans back in his chair, taking another gulp of * his drink before he starts in on another bawdy pirate song. */ return 1055057; } } else { if ( m_Drunken ) { /* The inebriated pirate looks up at you with a wry grin.

* * Well hello again, me little matey. I see ye have a belly full of rotgut * in ye. I bet ye think you're a right hero, ready te face the world. But * as I told ye before, bein' a member of my pirate crew means more'n just * being able to hold yer drink. Ye have te look the part - and frankly, me * little barnacle, ye don't have the cut of cloth te fit in with the crowd I * like te hang around.

* * So scurry off, ye wee sewer rat, and don't come back round these parts all * liquored up an' three sheets te tha wind, unless yer truly ready te join * me pirate crew!

* * Captain Blackheart shoves you aside, banging his cutlass against the * table as he calls to the waitress for another round. */ return 1055056; } else { /* Captain Blackheart looks up from his drink, almost tipping over * his chair as he looks you up and down.

* * You again? I thought I told ye te get lost? Go on with ye! Ye ain't * no pirate - yer not even fit te clean the barnacles off me rear end! * Don't ye come back babbling te me for any of me Blackheart Whiskey until * ye look and act like a true pirate!

* * Now shove off, sewer rat - I've got drinkin' te do!

* * The inebriated pirate bolts back another mug of ale and brushes you * off with a wave of his hand. */ return 1055058; } } } } public override bool Logged => false; public BlackheartNoPirateConversation( bool tricorne, bool drunken ) { m_Tricorne = tricorne; m_Drunken = drunken; } public BlackheartNoPirateConversation() { } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_Tricorne = reader.ReadBool(); m_Drunken = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_Tricorne ); writer.Write( (bool) m_Drunken ); } } public class BlackheartPirateConversation : QuestConversation { private bool m_FirstMet; public override object Message { get { if ( m_FirstMet ) { /* The bawdy old pirate captain looks up from his bottle of Wild Harpy * whiskey, as drunk as any man you've ever seen.

* * Avast ye, ye loveable pirate! Just in from sailin' the glorious sea? Ye * look right ready te fall down on the spot, ye do!

* * I tell ye what, from the look've ye, ye deserve a belt of better brew than * the slop ye've been drinking, and I've just the thing.

* * I call it Captain Blackheart's Whiskey, and it'll give ye hairs on yer chest, * that's for sure. Why, a keg of this stuff once spilled on my ship, and it * ate a hole right through the deck!

Go on, drink up, or use it to clean * the rust off your cutlass - it's the best brew, either way!

* * Captain Blackheart hands you a jug of his famous Whiskey. You think it best * to return it to the Hag, rather than drink any of the noxious swill. */ return 1055054; } else { /* The drunken pirate, Captain Blackheart, looks up from his bottle * of whiskey with a pleased expression.

* * Well looky here! I didn't think a landlubber like yourself had the pirate * blood in ye! But look at that! You certainly look the part now! Sure * you can still keep on your feet? Har!

* * Avast ye, ye loveable pirate! Ye deserve a belt of better brew than the slop * ye've been drinking, and I've just the thing.

* * I call it Captain Blackheart's Whiskey, and it'll give ye hairs on yer chest, * that's for sure. Why, a keg of this stuff once spilled on my ship, and it ate * a hole right through the deck!

* * Go on, drink up, or use it to clean the rust off your cutlass - it's the best * brew, either way!

* * Captain Blackheart hands you a jug of his famous Whiskey. You think it best * to return it to the Hag, rather than drink any of the noxious swill. */ return 1055011; } } } public BlackheartPirateConversation( bool firstMet ) { m_FirstMet = firstMet; } public BlackheartPirateConversation() { } public override void OnRead() { if ( System.FindObjective( typeof( FindIngredientObjective ) ) is FindIngredientObjective obj ) obj.NextStep(); } public override void ChildDeserialize( GenericReader reader ) { int version = reader.ReadEncodedInt(); m_FirstMet = reader.ReadBool(); } public override void ChildSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_FirstMet ); } } public class EndConversation : QuestConversation { public override object Message => 1055013; public EndConversation() { } public override void OnRead() { System.Complete(); } } public class RecentlyFinishedConversation : QuestConversation { public override object Message => 1055064; public RecentlyFinishedConversation() { } public override bool Logged => false; } }