using System; using Server.Network; using System.Collections; using System.Collections.Generic; using Server.Items; using Server.Gumps; using Server.Misc; using Server.Mobiles; namespace Server.Misc { public enum TreasuresOfTokunoEra { None, ToTOne, ToTTwo, ToTThree } public class TreasuresOfTokuno { public const int ItemsPerReward = 10; private static Type[] m_LesserArtifactsTotal = { typeof( AncientFarmersKasa ), typeof( AncientSamuraiDo ), typeof( ArmsOfTacticalExcellence ), typeof( BlackLotusHood ), typeof( DaimyosHelm ), typeof( DemonForks ), typeof( DragonNunchaku ), typeof( Exiler ), typeof( GlovesOfTheSun ), typeof( HanzosBow ), typeof( LegsOfStability ), typeof( PeasantsBokuto ), typeof( PilferedDancerFans ), typeof( TheDestroyer ), typeof( TomeOfEnlightenment ), typeof( AncientUrn ), typeof( HonorableSwords ), typeof( PigmentsOfTokuno ), typeof( FluteOfRenewal ), typeof( LeurociansMempoOfFortune ), typeof( LesserPigmentsOfTokuno ), typeof( MetalPigmentsOfTokuno ), typeof( ChestOfHeirlooms ) }; public static Type[] LesserArtifactsTotal => m_LesserArtifactsTotal; private static TreasuresOfTokunoEra _DropEra = TreasuresOfTokunoEra.None; private static TreasuresOfTokunoEra _RewardEra = TreasuresOfTokunoEra.ToTOne; public static TreasuresOfTokunoEra DropEra { get => _DropEra; set => _DropEra = value; } public static TreasuresOfTokunoEra RewardEra { get => _RewardEra; set => _RewardEra = value; } private static Type[][] m_LesserArtifacts = { // ToT One Rewards new[] { typeof( AncientFarmersKasa ), typeof( AncientSamuraiDo ), typeof( ArmsOfTacticalExcellence ), typeof( BlackLotusHood ), typeof( DaimyosHelm ), typeof( DemonForks ), typeof( DragonNunchaku ), typeof( Exiler ), typeof( GlovesOfTheSun ), typeof( HanzosBow ), typeof( LegsOfStability ), typeof( PeasantsBokuto ), typeof( PilferedDancerFans ), typeof( TheDestroyer ), typeof( TomeOfEnlightenment ), typeof( AncientUrn ), typeof( HonorableSwords ), typeof( PigmentsOfTokuno ), typeof( FluteOfRenewal ), typeof( ChestOfHeirlooms ) }, // ToT Two Rewards new[] { typeof( MetalPigmentsOfTokuno ), typeof( AncientFarmersKasa ), typeof( AncientSamuraiDo ), typeof( ArmsOfTacticalExcellence ), typeof( MetalPigmentsOfTokuno ), typeof( BlackLotusHood ), typeof( DaimyosHelm ), typeof( DemonForks ), typeof( MetalPigmentsOfTokuno ), typeof( DragonNunchaku ), typeof( Exiler ), typeof( GlovesOfTheSun ), typeof( HanzosBow ), typeof( MetalPigmentsOfTokuno ), typeof( LegsOfStability ), typeof( PeasantsBokuto ), typeof( PilferedDancerFans ), typeof( TheDestroyer ), typeof( MetalPigmentsOfTokuno ), typeof( TomeOfEnlightenment ), typeof( AncientUrn ), typeof( HonorableSwords ), typeof( MetalPigmentsOfTokuno ), typeof( FluteOfRenewal ), typeof( ChestOfHeirlooms ) }, // ToT Three Rewards new[] { typeof( LesserPigmentsOfTokuno ), typeof( AncientFarmersKasa ), typeof( AncientSamuraiDo ), typeof( ArmsOfTacticalExcellence ), typeof( LesserPigmentsOfTokuno ), typeof( BlackLotusHood ), typeof( DaimyosHelm ), typeof( HanzosBow ), typeof( LesserPigmentsOfTokuno ), typeof( DemonForks ), typeof( DragonNunchaku ), typeof( Exiler ), typeof( GlovesOfTheSun ), typeof( LesserPigmentsOfTokuno ), typeof( LegsOfStability ), typeof( PeasantsBokuto ), typeof( PilferedDancerFans ), typeof( TheDestroyer ), typeof( LesserPigmentsOfTokuno ), typeof( TomeOfEnlightenment ), typeof( AncientUrn ), typeof( HonorableSwords ), typeof( FluteOfRenewal ), typeof( LesserPigmentsOfTokuno ), typeof( LeurociansMempoOfFortune ), typeof( ChestOfHeirlooms ) } }; public static Type[] LesserArtifacts => m_LesserArtifacts[(int)RewardEra-1]; private static Type[][] m_GreaterArtifacts = null; public static Type[] GreaterArtifacts { get { if ( m_GreaterArtifacts == null ) { m_GreaterArtifacts = new Type[ToTRedeemGump.NormalRewards.Length][]; for( int i = 0; i < m_GreaterArtifacts.Length; i++ ) { m_GreaterArtifacts[i] = new Type[ToTRedeemGump.NormalRewards[i].Length]; for( int j = 0; j < m_GreaterArtifacts[i].Length; j++ ) { m_GreaterArtifacts[i][j] = ToTRedeemGump.NormalRewards[i][j].Type; } } } return m_GreaterArtifacts[(int)RewardEra-1]; } } private static bool CheckLocation( Mobile m ) { Region r = m.Region; if ( r.IsPartOf( typeof( Regions.HouseRegion ) ) || Multis.BaseBoat.FindBoatAt( m, m.Map ) != null ) return false; //TODO: a CanReach of something check as opposed to above? if ( r.IsPartOf( "Yomotsu Mines" ) || r.IsPartOf( "Fan Dancer's Dojo" ) ) return true; return (m.Map == Map.Tokuno); } public static void HandleKill( Mobile victim, Mobile killer ) { if ( DropEra == TreasuresOfTokunoEra.None || !(killer is PlayerMobile pm) || !(victim is BaseCreature bc) || !CheckLocation( bc ) || !CheckLocation( pm )|| !killer.InRange( victim, 18 )) return; if ( bc.Controlled || bc.Owners.Count > 0 || bc.Fame <= 0 ) return; //25000 for 1/100 chance, 10 hyrus //1500, 1/1000 chance, 20 lizard men for that chance. pm.ToTTotalMonsterFame += (int)(bc.Fame * (1 + Math.Sqrt( pm.Luck ) / 100)); //This is the Exponentional regression with only 2 datapoints. //A log. func would also work, but it didn't make as much sense. //This function isn't OSI exact beign that I don't know OSI's func they used ;p int x = pm.ToTTotalMonsterFame; //const double A = 8.63316841 * Math.Pow( 10, -4 ); const double A = 0.000863316841; //const double B = 4.25531915 * Math.Pow( 10, -6 ); const double B = 0.00000425531915; double chance = A * Math.Pow( 10, B * x ); if ( chance > Utility.RandomDouble() ) { Item i = null; try { i = Activator.CreateInstance( m_LesserArtifacts[(int)DropEra-1][Utility.Random( m_LesserArtifacts[(int)DropEra-1].Length )] ) as Item; } catch { } if ( i != null ) { pm.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. if ( !pm.PlaceInBackpack( i ) ) { if ( pm.BankBox != null && pm.BankBox.TryDropItem( killer, i, false ) ) pm.SendLocalizedMessage( 1079730 ); // The item has been placed into your bank box. else { pm.SendLocalizedMessage( 1072523 ); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld( pm.Location, pm.Map ); } } pm.ToTTotalMonsterFame = 0; } } } } } namespace Server.Mobiles { public class IharaSoko : BaseVendor { public override bool IsActiveVendor => false; public override bool IsInvulnerable => true; public override bool DisallowAllMoves => true; public override bool ClickTitle => true; public override bool CanTeach => false; public override string DefaultName => "Ihara Soko"; protected List m_SBInfos = new List(); protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitOutfit() { AddItem( new Waraji( 0x711 ) ); AddItem( new Backpack() ); AddItem( new Kamishimo( 0x483 ) ); Item item = new LightPlateJingasa(); item.Hue = 0x711; AddItem( item ); } [Constructible] public IharaSoko() : base( "the Imperial Minister of Trade" ) { Female = false; Body = 0x190; Hue = 0x8403; } public IharaSoko( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override bool CanBeDamaged() { return false; } public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( m.Alive && m is PlayerMobile pm ) { int range = 3; if ( pm.Alive && Math.Abs( Z - pm.Z ) < 16 && InRange( m, range ) && !InRange( oldLocation, range ) ) { if ( pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward ) { SayTo( pm, 1070980 ); // Congratulations! You have turned in enough minor treasures to earn a greater reward. pm.CloseGump( typeof( ToTTurnInGump ) ); //Sanity if ( !pm.HasGump( typeof( ToTRedeemGump ) ) ) pm.SendGump( new ToTRedeemGump( this, false ) ); } else { if ( pm.ToTItemsTurnedIn == 0 ) SayTo( pm, 1071013 ); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item. else SayTo( pm, 1070981, $"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward. ArrayList buttons = ToTTurnInGump.FindRedeemableItems( pm ); if ( buttons.Count > 0 && !pm.HasGump( typeof( ToTTurnInGump ) ) ) pm.SendGump( new ToTTurnInGump( this, buttons ) ); } } int leaveRange = 7; if ( !InRange( m, leaveRange ) && InRange( oldLocation, leaveRange ) ) { pm.CloseGump( typeof( ToTRedeemGump ) ); pm.CloseGump( typeof( ToTTurnInGump ) ); } } } public override void TurnToTokuno(){} } } namespace Server.Gumps { public class ItemTileButtonInfo : ImageTileButtonInfo { private Item m_Item; public Item Item { get => m_Item; set => m_Item = value; } public ItemTileButtonInfo( Item i ) : base( i.ItemID, i.Hue, ((i.Name == null || i.Name.Length <= 0)? (TextDefinition)i.LabelNumber : (TextDefinition)i.Name ) ) { m_Item = i; } } public class ToTTurnInGump : BaseImageTileButtonsGump { public static ArrayList FindRedeemableItems( Mobile m ) { Backpack pack = (Backpack)m.Backpack; if ( pack == null ) return new ArrayList(); ArrayList items = new ArrayList( pack.FindItemsByType( TreasuresOfTokuno.LesserArtifactsTotal ) ); ArrayList buttons = new ArrayList(); for( int i = 0; i < items.Count; i++ ) { Item item = (Item)items[i]; if ( item is ChestOfHeirlooms heirlooms && !heirlooms.Locked ) continue; if ( item is ChestOfHeirlooms ofHeirlooms && ofHeirlooms.TrapLevel != 10 ) continue; if ( item is PigmentsOfTokuno tokuno && tokuno.Type != PigmentType.None ) continue; buttons.Add( new ItemTileButtonInfo( item ) ); } return buttons; } Mobile m_Collector; public ToTTurnInGump( Mobile collector, ArrayList buttons ) : base( 1071012, buttons ) // Click a minor artifact to give it to Ihara Soko. { m_Collector = collector; } public ToTTurnInGump( Mobile collector, ItemTileButtonInfo[] buttons ) : base( 1071012, buttons ) // Click a minor artifact to give it to Ihara Soko. { m_Collector = collector; } public override void HandleButtonResponse( NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo ) { PlayerMobile pm = sender.Mobile as PlayerMobile; Item item = ((ItemTileButtonInfo)buttonInfo).Item; if ( !( pm != null && item.IsChildOf( pm.Backpack ) && pm.InRange( m_Collector.Location, 7 )) ) return; item.Delete(); if ( ++pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward ) { m_Collector.SayTo( pm, 1070980 ); // Congratulations! You have turned in enough minor treasures to earn a greater reward. pm.CloseGump( typeof( ToTTurnInGump ) ); //Sanity if ( !pm.HasGump( typeof( ToTRedeemGump ) ) ) pm.SendGump( new ToTRedeemGump( m_Collector, false ) ); } else { m_Collector.SayTo( pm, 1070981, $"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward. ArrayList buttons = FindRedeemableItems( pm ); pm.CloseGump( typeof( ToTTurnInGump ) ); //Sanity if ( buttons.Count > 0 ) pm.SendGump( new ToTTurnInGump( m_Collector, buttons ) ); } } public override void HandleCancel( NetState sender ) { if ( !(sender.Mobile is PlayerMobile pm) || !pm.InRange( m_Collector.Location, 7 ) ) return; if ( pm.ToTItemsTurnedIn == 0 ) m_Collector.SayTo( pm, 1071013 ); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item. else if ( pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward ) //This case should ALWAYS be true with this gump, jsut a sanity check m_Collector.SayTo( pm, 1070981, $"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward. else m_Collector.SayTo( pm, 1070982 ); // When you wish to choose your reward, you have but to approach me again. } } } namespace Server.Gumps { public class ToTRedeemGump : BaseImageTileButtonsGump { public class TypeTileButtonInfo : ImageTileButtonInfo { private Type m_Type; public Type Type => m_Type; public TypeTileButtonInfo( Type type, int itemID, int hue, TextDefinition label, int localizedToolTip ) : base( itemID, hue, label, localizedToolTip ) { m_Type = type; } public TypeTileButtonInfo( Type type, int itemID, TextDefinition label ) : this( type, itemID, 0, label, -1 ) { } public TypeTileButtonInfo( Type type, int itemID, TextDefinition label, int localizedToolTip ) : this( type, itemID, 0, label, localizedToolTip ) { } } public class PigmentsTileButtonInfo : ImageTileButtonInfo { private PigmentType m_Pigment; public PigmentType Pigment { get => m_Pigment; set => m_Pigment = value; } public PigmentsTileButtonInfo( PigmentType p ) : base( 0xEFF, PigmentsOfTokuno.GetInfo( p )[0], PigmentsOfTokuno.GetInfo( p )[1] ) { m_Pigment = p; } } #region ToT Normal Rewards Table private static TypeTileButtonInfo[][] m_NormalRewards = { // ToT One Rewards new[] { new TypeTileButtonInfo( typeof( SwordsOfProsperity ), 0x27A9, 1070963, 1071002 ), new TypeTileButtonInfo( typeof( SwordOfTheStampede ), 0x27A2, 1070964, 1070978 ), new TypeTileButtonInfo( typeof( WindsEdge ), 0x27A3, 1070965, 1071003 ), new TypeTileButtonInfo( typeof( DarkenedSky ), 0x27AD, 1070966, 1071004 ), new TypeTileButtonInfo( typeof( TheHorselord ), 0x27A5, 1070967, 1071005 ), new TypeTileButtonInfo( typeof( RuneBeetleCarapace ), 0x277D, 1070968, 1071006 ), new TypeTileButtonInfo( typeof( KasaOfTheRajin ), 0x2798, 1070969, 1071007 ), new TypeTileButtonInfo( typeof( Stormgrip ), 0x2792, 1070970, 1071008 ), new TypeTileButtonInfo( typeof( TomeOfLostKnowledge ), 0x0EFA, 0x530, 1070971, 1071009 ), new TypeTileButtonInfo( typeof( PigmentsOfTokuno ), 0x0EFF, 1070933, 1071011 ) }, // ToT Two Rewards new[] { new TypeTileButtonInfo( typeof( SwordsOfProsperity ), 0x27A9, 1070963, 1071002 ), new TypeTileButtonInfo( typeof( SwordOfTheStampede ), 0x27A2, 1070964, 1070978 ), new TypeTileButtonInfo( typeof( WindsEdge ), 0x27A3, 1070965, 1071003 ), new TypeTileButtonInfo( typeof( DarkenedSky ), 0x27AD, 1070966, 1071004 ), new TypeTileButtonInfo( typeof( TheHorselord ), 0x27A5, 1070967, 1071005 ), new TypeTileButtonInfo( typeof( RuneBeetleCarapace ), 0x277D, 1070968, 1071006 ), new TypeTileButtonInfo( typeof( KasaOfTheRajin ), 0x2798, 1070969, 1071007 ), new TypeTileButtonInfo( typeof( Stormgrip ), 0x2792, 1070970, 1071008 ), new TypeTileButtonInfo( typeof( TomeOfLostKnowledge ), 0x0EFA, 0x530, 1070971, 1071009 ), new TypeTileButtonInfo( typeof( PigmentsOfTokuno ), 0x0EFF, 1070933, 1071011 ) }, // ToT Three Rewards new[] { new TypeTileButtonInfo( typeof( SwordsOfProsperity ), 0x27A9, 1070963, 1071002 ), new TypeTileButtonInfo( typeof( SwordOfTheStampede ), 0x27A2, 1070964, 1070978 ), new TypeTileButtonInfo( typeof( WindsEdge ), 0x27A3, 1070965, 1071003 ), new TypeTileButtonInfo( typeof( DarkenedSky ), 0x27AD, 1070966, 1071004 ), new TypeTileButtonInfo( typeof( TheHorselord ), 0x27A5, 1070967, 1071005 ), new TypeTileButtonInfo( typeof( RuneBeetleCarapace ), 0x277D, 1070968, 1071006 ), new TypeTileButtonInfo( typeof( KasaOfTheRajin ), 0x2798, 1070969, 1071007 ), new TypeTileButtonInfo( typeof( Stormgrip ), 0x2792, 1070970, 1071008 ), new TypeTileButtonInfo( typeof( TomeOfLostKnowledge ), 0x0EFA, 0x530, 1070971, 1071009 ) } }; #endregion public static TypeTileButtonInfo[][] NormalRewards => m_NormalRewards; #region ToT Pigment Rewards Table private static PigmentsTileButtonInfo[][] m_PigmentRewards = { // ToT One Pigment Rewards new[] { new PigmentsTileButtonInfo( PigmentType.ParagonGold ), new PigmentsTileButtonInfo( PigmentType.VioletCouragePurple ), new PigmentsTileButtonInfo( PigmentType.InvulnerabilityBlue ), new PigmentsTileButtonInfo( PigmentType.LunaWhite ), new PigmentsTileButtonInfo( PigmentType.DryadGreen ), new PigmentsTileButtonInfo( PigmentType.ShadowDancerBlack ), new PigmentsTileButtonInfo( PigmentType.BerserkerRed ), new PigmentsTileButtonInfo( PigmentType.NoxGreen ), new PigmentsTileButtonInfo( PigmentType.RumRed ), new PigmentsTileButtonInfo( PigmentType.FireOrange ) }, // ToT Two Pigment Rewards new[] { new PigmentsTileButtonInfo( PigmentType.FadedCoal ), new PigmentsTileButtonInfo( PigmentType.Coal ), new PigmentsTileButtonInfo( PigmentType.FadedGold ), new PigmentsTileButtonInfo( PigmentType.StormBronze ), new PigmentsTileButtonInfo( PigmentType.Rose ), new PigmentsTileButtonInfo( PigmentType.MidnightCoal ), new PigmentsTileButtonInfo( PigmentType.FadedBronze ), new PigmentsTileButtonInfo( PigmentType.FadedRose ), new PigmentsTileButtonInfo( PigmentType.DeepRose ) }, // ToT Three Pigment Rewards new[] { new PigmentsTileButtonInfo( PigmentType.ParagonGold ), new PigmentsTileButtonInfo( PigmentType.VioletCouragePurple ), new PigmentsTileButtonInfo( PigmentType.InvulnerabilityBlue ), new PigmentsTileButtonInfo( PigmentType.LunaWhite ), new PigmentsTileButtonInfo( PigmentType.DryadGreen ), new PigmentsTileButtonInfo( PigmentType.ShadowDancerBlack ), new PigmentsTileButtonInfo( PigmentType.BerserkerRed ), new PigmentsTileButtonInfo( PigmentType.NoxGreen ), new PigmentsTileButtonInfo( PigmentType.RumRed ), new PigmentsTileButtonInfo( PigmentType.FireOrange ) } }; #endregion public static PigmentsTileButtonInfo[][] PigmentRewards => m_PigmentRewards; private Mobile m_Collector; public ToTRedeemGump( Mobile collector, bool pigments ) : base( pigments ? 1070986 : 1070985, pigments ? (ImageTileButtonInfo[])m_PigmentRewards[(int)TreasuresOfTokuno.RewardEra-1] : (ImageTileButtonInfo[])m_NormalRewards[(int)TreasuresOfTokuno.RewardEra-1] ) { m_Collector = collector; } public override void HandleButtonResponse( NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo ) { if ( !(sender.Mobile is PlayerMobile pm) || !pm.InRange( m_Collector.Location, 7 ) || !(pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward) ) return; bool pigments = (buttonInfo is PigmentsTileButtonInfo); Item item = null; if ( pigments ) { PigmentsTileButtonInfo p = (PigmentsTileButtonInfo) buttonInfo; item = new PigmentsOfTokuno( p.Pigment ); } else { TypeTileButtonInfo t = buttonInfo as TypeTileButtonInfo; if ( t.Type == typeof( PigmentsOfTokuno ) ) //Special case of course. { pm.CloseGump( typeof( ToTTurnInGump ) ); //Sanity pm.CloseGump( typeof( ToTRedeemGump ) ); pm.SendGump( new ToTRedeemGump( m_Collector, true ) ); return; } try { item = (Item)Activator.CreateInstance( t.Type ); } catch { } } if ( item == null ) return; //Sanity if ( pm.AddToBackpack( item ) ) { pm.ToTItemsTurnedIn -= TreasuresOfTokuno.ItemsPerReward; m_Collector.SayTo( pm, 1070984, (item.Name == null || item.Name.Length <= 0)? $"#{item.LabelNumber}" : item.Name ); // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack. } else { item.Delete(); m_Collector.SayTo( pm, 500722 ); // You don't have enough room in your backpack! m_Collector.SayTo( pm, 1070982 ); // When you wish to choose your reward, you have but to approach me again. } } public override void HandleCancel( NetState sender ) { if ( !(sender.Mobile is PlayerMobile pm) || !pm.InRange( m_Collector.Location, 7 ) ) return; if ( pm.ToTItemsTurnedIn == 0 ) m_Collector.SayTo( pm, 1071013 ); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item. else if ( pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward ) //This and above case should ALWAYS be FALSE with this gump, jsut a sanity check m_Collector.SayTo( pm, 1070981, $"{pm.ToTItemsTurnedIn}\t{TreasuresOfTokuno.ItemsPerReward}"); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward. else m_Collector.SayTo( pm, 1070982 ); // When you wish to choose your reward, you have but to approach me again. } } } /* Notes Pigments of tokuno do NOT check for if item is already hued 0; APPARENTLY he still accepts it if it's < 10 charges. Chest of Heirlooms don't show if unlocked. Chest of heirlooms, locked, HARD to pick at 100 lock picking but not impossible. had 95 health to 0, cause it's trapped >< (explosion i think) */