using Server.Guilds; using Server.Network; using Server.Factions; namespace Server.Gumps { public class GuildAdminCandidatesGump : GuildMobileListGump { public GuildAdminCandidatesGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Candidates ) { } protected override void Design() { AddHtmlLocalized( 20, 10, 400, 35, 1013075, false, false ); // Accept or Refuse candidates for membership AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 245, 30, 1013076, false, false ); // Accept AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 335, 400, 100, 35, 1013077, false, false ); // Refuse } public override void OnResponse( NetState state, RelayInfo info ) { if ( GuildGump.BadLeader( m_Mobile, m_Guild ) ) return; switch ( info.ButtonID ) { case 0: { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); break; } case 1: // Accept { int[] switches = info.Switches; if ( switches.Length > 0 ) { int index = switches[0]; if ( index >= 0 && index < m_List.Count ) { Mobile m = (Mobile)m_List[index]; if ( m != null && !m.Deleted ) { #region Factions PlayerState guildState = PlayerState.Find( m_Guild.Leader ); PlayerState targetState = PlayerState.Find( m ); Faction guildFaction = ( guildState == null ? null : guildState.Faction ); Faction targetFaction = ( targetState == null ? null : targetState.Faction ); if ( guildFaction != targetFaction ) { if ( guildFaction == null ) m_Mobile.SendLocalizedMessage( 1013027 ); // That player cannot join a non-faction guild. else if ( targetFaction == null ) m_Mobile.SendLocalizedMessage( 1013026 ); // That player must be in a faction before joining this guild. else m_Mobile.SendLocalizedMessage( 1013028 ); // That person has a different faction affiliation. break; } else if ( targetState != null && targetState.IsLeaving ) { // OSI does this quite strangely, so we'll just do it this way m_Mobile.SendMessage( "That person is quitting their faction and so you may not recruit them." ); break; } #endregion m_Guild.Candidates.Remove( m ); m_Guild.Accepted.Add( m ); GuildGump.EnsureClosed( m_Mobile ); if ( m_Guild.Candidates.Count > 0 ) m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) ); else m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } } } break; } case 2: // Refuse { int[] switches = info.Switches; if ( switches.Length > 0 ) { int index = switches[0]; if ( index >= 0 && index < m_List.Count ) { Mobile m = (Mobile)m_List[index]; if ( m != null && !m.Deleted ) { m_Guild.Candidates.Remove( m ); GuildGump.EnsureClosed( m_Mobile ); if ( m_Guild.Candidates.Count > 0 ) m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) ); else m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } } } break; } } } } }