namespace Server.Items { public class ArmorOfFortune : StuddedChest { public override int LabelNumber => 1061098; // Armor of Fortune public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public ArmorOfFortune() { Hue = 0x501; Attributes.Luck = 200; Attributes.DefendChance = 15; Attributes.LowerRegCost = 40; ArmorAttributes.MageArmor = 1; } public ArmorOfFortune( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }