namespace Server.Items { public class GauntletsOfNobility : RingmailGloves { public override int LabelNumber => 1061092; // Gauntlets of Nobility public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 18; public override int BasePoisonResistance => 20; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public GauntletsOfNobility() { Hue = 0x4FE; Attributes.BonusStr = 8; Attributes.Luck = 100; Attributes.WeaponDamage = 20; } public GauntletsOfNobility( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x562 ) Hue = 0x4FE; PhysicalBonus = 0; PoisonBonus = 0; } } } }