namespace Server.Items { public class JackalsCollar : PlateGorget { public override int LabelNumber => 1061594; // Jackal's Collar public override int ArtifactRarity => 11; public override int BaseFireResistance => 23; public override int BaseColdResistance => 17; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public JackalsCollar() { Hue = 0x6D1; Attributes.BonusDex = 15; Attributes.RegenHits = 2; } public JackalsCollar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x54B ) Hue = 0x6D1; FireBonus = 0; ColdBonus = 0; } } } }