namespace Server.Items { public class LeggingsOfBane : ChainLegs { public override int LabelNumber => 1061100; // Leggings of Bane public override int ArtifactRarity => 11; public override int BasePoisonResistance => 36; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public LeggingsOfBane() { Hue = 0x4F5; ArmorAttributes.DurabilityBonus = 100; HitPoints = MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s... Attributes.BonusStam = 8; Attributes.AttackChance = 20; } public LeggingsOfBane( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version <= 1 ) { if ( HitPoints > 255 || MaxHitPoints > 255 ) HitPoints = MaxHitPoints = 255; } if ( version < 1 ) { if ( Hue == 0x559 ) Hue = 0x4F5; if ( ArmorAttributes.DurabilityBonus == 0 ) ArmorAttributes.DurabilityBonus = 100; PoisonBonus = 0; } } } }