namespace Server.Items { public class MidnightBracers : BoneArms { public override int LabelNumber => 1061093; // Midnight Bracers public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 23; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public MidnightBracers() { Hue = 0x455; SkillBonuses.SetValues( 0, SkillName.Necromancy, 20.0 ); Attributes.SpellDamage = 10; ArmorAttributes.MageArmor = 1; } public MidnightBracers( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) PhysicalBonus = 0; } } }