namespace Server.Items { public class ShadowDancerLeggings : LeatherLegs { public override int LabelNumber => 1061598; // Shadow Dancer Leggings public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 17; public override int BasePoisonResistance => 18; public override int BaseEnergyResistance => 18; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public ShadowDancerLeggings() { ItemID = 0x13D2; Hue = 0x455; SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 ); SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 ); } public ShadowDancerLeggings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( ItemID == 0x13CB ) ItemID = 0x13D2; PhysicalBonus = 0; PoisonBonus = 0; EnergyBonus = 0; } } } }