namespace Server.Items { public class VoiceOfTheFallenKing : LeatherGorget { public override int LabelNumber => 1061094; // Voice of the Fallen King public override int ArtifactRarity => 11; public override int BaseColdResistance => 18; public override int BaseEnergyResistance => 18; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public VoiceOfTheFallenKing() { Hue = 0x76D; Attributes.BonusStr = 8; Attributes.RegenHits = 5; Attributes.RegenStam = 3; } public VoiceOfTheFallenKing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x551 ) Hue = 0x76D; ColdBonus = 0; EnergyBonus = 0; } } } }