namespace Server.Items { [FlippableAttribute( 0x144f, 0x1454 )] public class BoneChest : BaseArmor { public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 4; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 60; public override int OldStrReq => 40; public override int OldDexBonus => -6; public override int ArmorBase => 30; public override int RevertArmorBase => 11; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; [Constructible] public BoneChest() : base( 0x144F ) { Weight = 6.0; } public BoneChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); if ( Weight == 1.0 ) Weight = 6.0; } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }