namespace Server.Items { [FlippableAttribute( 0x144f, 0x1454 )] public class DaemonChest : BaseArmor { public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 7; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override int AosStrReq => 60; public override int OldStrReq => 40; public override int OldDexBonus => -6; public override int ArmorBase => 46; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override int LabelNumber => 1041372; // daemon bone armor [Constructible] public DaemonChest() : base( 0x144F ) { Weight = 6.0; Hue = 0x648; ArmorAttributes.SelfRepair = 1; } public DaemonChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 6.0; if ( ArmorAttributes.SelfRepair == 0 ) ArmorAttributes.SelfRepair = 1; } } }