namespace Server.Items { [Flippable( 0x2645, 0x2646 )] public class DragonHelm : BaseArmor { public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 55; public override int InitMaxHits => 75; public override int AosStrReq => 75; public override int OldStrReq => 40; public override int OldDexBonus => -1; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon; public override CraftResource DefaultResource => CraftResource.RedScales; [Constructible] public DragonHelm() : base( 0x2645 ) { Weight = 5.0; } public DragonHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }