namespace Server.Items { public class Bascinet : BaseArmor { public override int BasePhysicalResistance => 7; public override int BaseFireResistance => 2; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 2; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 40; public override int OldStrReq => 10; public override int ArmorBase => 18; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; [Constructible] public Bascinet() : base( 0x140C ) { Weight = 5.0; } public Bascinet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }