namespace Server.Items { [FlippableAttribute( 0x2B6E, 0x3165 )] public class Circlet : BaseArmor { public override int BasePhysicalResistance => 1; public override int BaseFireResistance => 5; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 5; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 10; public override int OldStrReq => 10; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; public override Race RequiredRace => Race.Elf; [Constructible] public Circlet() : base( 0x2B6E ) { Weight = 2.0; } public Circlet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }