namespace Server.Items { public class OrcHelm : BaseArmor { public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 1; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 5; public override int InitMinHits => 30; public override int InitMaxHits => 50; public override int AosStrReq => 30; public override int OldStrReq => 10; public override int ArmorBase => 20; public override double DefaultWeight => 5; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None; [Constructible] public OrcHelm() : base( 0x1F0B ) { } public OrcHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && ( Weight == 1 || Weight == 5 ) ) { Weight = -1; } } } }