namespace Server.Items { [FlippableAttribute( 0x2B6F, 0x3166 )] public class RoyalCirclet : BaseArmor { public override Race RequiredRace => Race.Elf; public override int BasePhysicalResistance => 1; public override int BaseFireResistance => 5; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 5; public override int InitMinHits => 20; public override int InitMaxHits => 35; public override int AosStrReq => 10; public override int OldStrReq => 10; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; [Constructible] public RoyalCirclet() : base( 0x2B6F ) { Weight = 2.0; } public RoyalCirclet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }