namespace Server.Items { [FlippableAttribute( 0x2FCB, 0x3181 )] public class FemaleLeafChest : BaseArmor { public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 4; public override int BaseEnergyResistance => 4; public override int InitMinHits => 30; public override int InitMaxHits => 40; public override int AosStrReq => 20; public override int OldStrReq => 20; public override int ArmorBase => 13; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; public override bool AllowMaleWearer => false; [Constructible] public FemaleLeafChest() : base( 0x2FCB ) { Weight = 2.0; } public FemaleLeafChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }