namespace Server.Items { [FlippableAttribute( 0x1415, 0x1416 )] public class PlateChest : BaseArmor { public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 95; public override int OldStrReq => 60; public override int OldDexBonus => -8; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; [Constructible] public PlateChest() : base( 0x1415 ) { Weight = 10.0; } public PlateChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 10.0; } } }