namespace Server.Items { [FlippableAttribute( 0x2B69, 0x3160 )] public class WoodlandGorget : BaseArmor { public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 45; public override int OldStrReq => 45; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override Race RequiredRace => Race.Elf; [Constructible] public WoodlandGorget() : base( 0x2B69 ) { } public WoodlandGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); if ( version == 0 ) Weight = -1; } } }