namespace Server.Items { [FlippableAttribute( 0x2B74, 0x316B )] public class HideChest : BaseArmor { public override Race RequiredRace => Race.Elf; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 25; public override int OldStrReq => 25; public override int ArmorBase => 15; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half; [Constructible] public HideChest() : base( 0x2B74 ) { Weight = 6.0; } public HideChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }