namespace Server.Items { public class StuddedDo : BaseArmor { public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 55; public override int OldStrReq => 55; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; [Constructible] public StuddedDo() : base( 0x27C7 ) { Weight = 8.0; } public StuddedDo( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }