namespace Server.Items { [FlippableAttribute( 0x13da, 0x13e1 )] public class StuddedLegs : BaseArmor { public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 30; public override int OldStrReq => 35; public override int ArmorBase => 16; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half; [Constructible] public StuddedLegs() : base( 0x13DA ) { Weight = 5.0; } public StuddedLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 3.0 ) Weight = 5.0; } } }