namespace Server.Items { public class NewAquariumBook : BlueBook { public static readonly BookContent Content = new BookContent ( "Your New Aquarium", "Les Bilgewater", new BookPageInfo ( "Welcome to the", "wonderful world", "of aquarium ownership.", "With a little time and", "skill your aquarium can", "become a work of art!" ), new BookPageInfo ( "Catching Fish:", "You will need to", "aquire a fishing net,", "and a number of fish", "bowls, from your local", "fisherman.", "To use the net,", "select it from your" ), new BookPageInfo ( "backpack, and cast it", "into shallow water.", "Then we wait.", " The fish will be so", "happy to be in your", "aquarium, they will", "jump right into your", "fish bowl when caught!" ), new BookPageInfo ( "Just take them home", "and pour them into", "your aquarium, and", "BING! You have a happy", "new addition to your", "collection!" ), new BookPageInfo ( "Caring for our", "Underwater Allies:", "", " Fish need clean", "water and food to", "survive.", " Our aquarium comes", "with a status monitoring" ), new BookPageInfo ( "aid. Must be Magic!", " Just look at the", "front of your aquarium", "(mouse over). See the", "helpful and friendly", "guide? It tells how much", "food and water is", "needed to maintain," ), new BookPageInfo ( "and improve the quality", "of your tank.", " You dont want to", "overfeed your fish", "very often. In fact,", "you only want to feed", "them every other day.", "But, remember to keep" ), new BookPageInfo ( "the water strong and", "healthy, and add more", "on a regular basis", "to keep your aquarium", "a pretty, sparkely blue.", "", " Well, I hope you", "get as much enjoyment," ), new BookPageInfo ( "collecting a beautiful", "array of our fine, finned,", "friends from the sea,", "as I do!", "", "Happy Fishing!" ) ); public override BookContent DefaultContent => Content; [Constructible] public NewAquariumBook() : base( false ) { Hue = 0; } public NewAquariumBook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }