namespace Server.Items { public class WallBlood : Item { [Constructible] public WallBlood() : base(Utility.RandomBool() ? 0x1D95 : 0x1D94) { } public WallBlood( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }